Steve Rides the Titanoboa

Titanoboa: Monster Snake Game

This post is about the recent experience I gained in creating a game for a public event which included an incredibly large projected display of the game itself. My insight is about the game development of course, the event production, staging, organizing, funding, marketing and everything else was a job undertaken by many people from numerous different companies.

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Writing, on an iPad, on a train, with a Keyboard

Writing, on an iPad, on a train, with a Keyboard

On a long train journey recently, I decided to take my iPad, for reading mostly. I then thought it would be a good amount of time to do some writing too, but certainly not if I was using the onscreen keyboard! So I got myself an Apple Bluetooth keyboard and this is how it stacked up against a netbook or laptop.

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Fixing Bugs – The QA Process

Fixing Bugs – The QA Process

If you’re creating a game that anyone except you is going to play, at some point it will need some Quality Assurance (QA) testing. This could be anything from a several month long period of formal testing and bug fixing, to getting your boyfriend to play your game for an evening and give you some [...]

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Battleship for iPad (and iPhone update)

Battleship for iPad (and iPhone update)

The newest FinBlade developed EA title is available on the App Store today, get it while it’s cheap (£1.79 as of 23rd June 2011).  Like Pictureka! before it, and the original iPhone Battleship, this is another of my babies.  Although we have a small credit in the game “Developed by FinBlade Ltd.” there isn’t a [...]

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URL Shortening with a Custom Domain

URL Shortening with a Custom Domain

I’ve always thought that nothing says “I’m a twat” more than an obviously personalized car number plate. I guess the geek equivalent these days is your own custom short domain for URL shortening, so I’ve created lngs.tv for myself.

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Old WBMP Images (and Viewer Code)

Old WBMP Images (and Viewer Code)

See how easy it is to write a simple image viewer in Java. Also learn a bit about the old WAP games I programmed when I first joined iomo.

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