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Tips for Getting Hired

Some tips if you think you’d be interesting in working for FinBlade as a programmer. Extra points if you create your CV with LaTex.

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Writing, on an iPad, on a train, with a Keyboard

On a long train journey recently, I decided to take my iPad, for reading mostly. I then thought it would be a good amount of time to do some writing too, but certainly not if I was using the onscreen keyboard! So I got myself an Apple Bluetooth keyboard and this is how it stacked up against a netbook or laptop.

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Fixing Bugs – The QA Process

If you’re creating a game that anyone except you is going to play, at some point it will need some Quality Assurance (QA) testing. This could be anything from a several month long period of formal testing and bug fixing, to getting your boyfriend to play your game for an evening and give you some [...]

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Battleship for iPad (and iPhone update)

The newest FinBlade developed EA title is available on the App Store today, get it while it’s cheap (£1.79 as of 23rd June 2011).  Like Pictureka! before it, and the original iPhone Battleship, this is another of my babies.  Although we have a small credit in the game “Developed by FinBlade Ltd.” there isn’t a [...]

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URL Shortening with a Custom Domain

I’ve always thought that nothing says “I’m a twat” more than an obviously personalized car number plate. I guess the geek equivalent these days is your own custom short domain for URL shortening, so I’ve created lngs.tv for myself.

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Gource (awesome source)

Before writing my p4-overtime script, I did a quick bit of Google searching to see if anyone had already written code for anything similar, and I found a blog post by a guy named Maxim Yegorushkin titled “Visualize perforce change log with gource“.  He’d written a python script to convert the Perforce log format into [...]

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