Some tips if you think you’d be interesting in working for FinBlade as a programmer. Extra points if you create your CV with LaTex.
Archive | General
RSS feed for this sectionWriting, on an iPad, on a train, with a Keyboard
On a long train journey recently, I decided to take my iPad, for reading mostly. I then thought it would be a good amount of time to do some writing too, but certainly not if I was using the onscreen keyboard! So I got myself an Apple Bluetooth keyboard and this is how it stacked up against a netbook or laptop.
Fixing Bugs – The QA Process
If you’re creating a game that anyone except you is going to play, at some point it will need some Quality Assurance (QA) testing. This could be anything from a several month long period of formal testing and bug fixing, to getting your boyfriend to play your game for an evening and give you some [...]
Battleship for iPad (and iPhone update)
The newest FinBlade developed EA title is available on the App Store today, get it while it’s cheap (£1.79 as of 23rd June 2011). Like Pictureka! before it, and the original iPhone Battleship, this is another of my babies. Although we have a small credit in the game “Developed by FinBlade Ltd.” there isn’t a [...]
URL Shortening with a Custom Domain
I’ve always thought that nothing says “I’m a twat” more than an obviously personalized car number plate. I guess the geek equivalent these days is your own custom short domain for URL shortening, so I’ve created lngs.tv for myself.
Gource (awesome source)
Before writing my p4-overtime script, I did a quick bit of Google searching to see if anyone had already written code for anything similar, and I found a blog post by a guy named Maxim Yegorushkin titled “Visualize perforce change log with gource“. He’d written a python script to convert the Perforce log format into [...]
About Me
I'm Steve Longhurst, tech director for UK mobile developer FinBlade. I'm a professional programmer and write games and apps for iOS, Android, J2ME and the web, but will turn my hand to most things as necessary.
I talk C++ and Java first, but especially enjoy scripting languages such as Python and Lua.
I've been creating mobile games for over 10 years, even before handsets were directly programmable.
Search
-
Creating your own MIDP simulator in J2SE
October 11, 2007
-
p4-overtime (I love source control)
November 22, 2010
- Games I’ve Coded – Sky Diver April 8, 2009
-
URL Shortening with a Custom Domain
April 17, 2011
-
Games I’ve Coded – Thief Deadly Shadows (Mobile)
January 22, 2011
-
Mira Ceti: I played this game religiously with a friend. We'...
-
aaa2: Hello, how do I turn off the sound? Can I somehow ...
- p4-overtime (I love source control) | Fix My Bugs: [...] [...]...
-
Dave Gumble: Great post! Glad to hear coders like the QA phase ...
-
Cab Jones: I believe he said what he meant--he had an abiding...




