This post is about the recent experience I gained in creating a game for a public event which included an incredibly large projected display of the game itself. My insight is about the game development of course, the event production, staging, organizing, funding, marketing and everything else was a job undertaken by many people from numerous different companies.
Archive | April, 2012
About Me
I'm Steve Longhurst, tech director for UK mobile developer FinBlade. I'm a professional programmer and write games and apps for iOS, Android, J2ME and the web, but will turn my hand to most things as necessary.
I talk C++ and Java first, but especially enjoy scripting languages such as Python and Lua.
I've been creating mobile games for over 10 years, even before handsets were directly programmable.
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Creating your own MIDP simulator in J2SE
October 11, 2007
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p4-overtime (I love source control)
November 22, 2010
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URL Shortening with a Custom Domain
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Games I’ve Coded – Thief Deadly Shadows (Mobile)
January 22, 2011
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