Make sure you keep an eye on the design processes for upcoming games. Creative designers and artists without technical experience often underestimate how much work can be involved in implementing features.
Tag Archives | design
About Me
I'm Steve Longhurst, tech director for UK mobile developer FinBlade. I'm a professional programmer and write games and apps for iOS, Android, J2ME and the web, but will turn my hand to most things as necessary.
I talk C++ and Java first, but especially enjoy scripting languages such as Python and Lua.
I've been creating mobile games for over 10 years, even before handsets were directly programmable.
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Creating your own MIDP simulator in J2SE
October 11, 2007
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p4-overtime (I love source control)
November 22, 2010
- Games I’ve Coded – Sky Diver April 8, 2009
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URL Shortening with a Custom Domain
April 17, 2011
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Games I’ve Coded – Thief Deadly Shadows (Mobile)
January 22, 2011
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Mira Ceti: I played this game religiously with a friend. We'...
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aaa2: Hello, how do I turn off the sound? Can I somehow ...
- p4-overtime (I love source control) | Fix My Bugs: [...] [...]...
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Dave Gumble: Great post! Glad to hear coders like the QA phase ...
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Cab Jones: I believe he said what he meant--he had an abiding...
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