Moving forward with the ‘Games I’ve Coded’ articles, the next big game I got my teeth into was Thief: Deadly Shadows. I’d finished off several Nokia ‘white label’ games (Adventure Race being the last), and the next project to come along was commissioned by Eidos Mobile, and based on the Thief license. At iomo, we [...]
Games I’ve Coded – Snake EX2
An article on Snake EX2, which I coded for the Nokia 3300 and other devices when I was at iomo.
Games I’ve Coded – Sky Diver
I enjoyed writing about Triple Pop so much, I’m going to continue straight on with the next game I coded at iomo, Sky Diver. Sky Diver was another white label game for Nokia, this time targeted initially at the 5100, but also later the 3510i. The 5100 is technically very similar to the 7210, it’s [...]
Games I’ve Coded – Triple Pop
Triple Pop was the first Java J2ME game I coded at iomo, back in about 2002. Playing it again to make a video a made me think ‘that’s really quite fun, it’s worth remembering’, so I wrote this article.
About Me
I'm Steve Longhurst, tech director for UK mobile developer FinBlade. I'm a professional programmer and write games and apps for iOS, Android, J2ME and the web, but will turn my hand to most things as necessary.
I talk C++ and Java first, but especially enjoy scripting languages such as Python and Lua.
I've been creating mobile games for over 10 years, even before handsets were directly programmable.
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Creating your own MIDP simulator in J2SE
October 11, 2007
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p4-overtime (I love source control)
November 22, 2010
- Games I’ve Coded – Sky Diver April 8, 2009
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URL Shortening with a Custom Domain
April 17, 2011
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Games I’ve Coded – Thief Deadly Shadows (Mobile)
January 22, 2011
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Mira Ceti: I played this game religiously with a friend. We'...
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aaa2: Hello, how do I turn off the sound? Can I somehow ...
- p4-overtime (I love source control) | Fix My Bugs: [...] [...]...
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Dave Gumble: Great post! Glad to hear coders like the QA phase ...
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Cab Jones: I believe he said what he meant--he had an abiding...




