Tag Archives | programming

Tips for Getting Hired

Some tips if you think you’d be interesting in working for FinBlade as a programmer. Extra points if you create your CV with LaTex.

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Fixing Bugs – The QA Process

If you’re creating a game that anyone except you is going to play, at some point it will need some Quality Assurance (QA) testing. This could be anything from a several month long period of formal testing and bug fixing, to getting your boyfriend to play your game for an evening and give you some [...]

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Gource (awesome source)

Before writing my p4-overtime script, I did a quick bit of Google searching to see if anyone had already written code for anything similar, and I found a blog post by a guy named Maxim Yegorushkin titled “Visualize perforce change log with gource“.  He’d written a python script to convert the Perforce log format into [...]

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Extreme Feedback Device – The Cruise Control Lights

My Arduino based Cruise Control build indicator lights have been up and running for a couple of months now and so far so good. Here’s the source code for the Arduino sketch running on the lighths, and the Java app that talks to Cruise Control, and triggers the lights.

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Build Indicator Lights – The Pictures

It ‘s a lovely Sunday afternoon, and my week of soldering, Dremeling and programming has ended! My build system indicator lights are complete, for the most part…

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Engaging development

What do you get if you add  an Ikea childrens bedroom traffic light lamp: to an Arduino Duemilanove microprocessor IO board, Arduino Ethernet Shield and some 240V 30A relays? Well, my hope is that I can get our whole office engaged in the work us programmers do as part of the development process for our [...]

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