It ‘s a lovely Sunday afternoon, and my week of soldering, Dremeling and programming has ended! My build system indicator lights are complete, for the most part…
Engaging development
What do you get if you add an Ikea childrens bedroom traffic light lamp: to an Arduino Duemilanove microprocessor IO board, Arduino Ethernet Shield and some 240V 30A relays? Well, my hope is that I can get our whole office engaged in the work us programmers do as part of the development process for our [...]
Games I’ve Coded – Adventure Race
Finally, here’s the last of the embedded Nokia Series 40 “Games I’ve Coded”, Adventure Race (AR). Originally available on the Nokia 5140i, a beefed up successor to the 5100 that came with Sky Diver. The 5140i was one of the newer breed of Series 40 2nd Edition devices, which included increased heap memory (up from [...]
The Forest of Unconstrained Functionality
Make sure you keep an eye on the design processes for upcoming games. Creative designers and artists without technical experience often underestimate how much work can be involved in implementing features.
About Me
I'm Steve Longhurst, tech director for UK mobile developer FinBlade. I'm a professional programmer and write games and apps for iOS, Android, J2ME and the web, but will turn my hand to most things as necessary.
I talk C++ and Java first, but especially enjoy scripting languages such as Python and Lua.
I've been creating mobile games for over 10 years, even before handsets were directly programmable.
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Creating your own MIDP simulator in J2SE
October 11, 2007
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p4-overtime (I love source control)
November 22, 2010
- Games I’ve Coded – Sky Diver April 8, 2009
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URL Shortening with a Custom Domain
April 17, 2011
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Games I’ve Coded – Thief Deadly Shadows (Mobile)
January 22, 2011
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Mira Ceti: I played this game religiously with a friend. We'...
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aaa2: Hello, how do I turn off the sound? Can I somehow ...
- p4-overtime (I love source control) | Fix My Bugs: [...] [...]...
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Dave Gumble: Great post! Glad to hear coders like the QA phase ...
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Cab Jones: I believe he said what he meant--he had an abiding...




