It’s not difficult to create a node subclass in Cocos2d-JS v3 that performs custom rendering, it’s just not well documented anywhere. This post goes into a bit of detail about how the Cocos2d-JS v3 renderer works, and how to create your own node subclass that uses either the HTML5 Canvas or WebGL API calls to […]
It’s been just over 2 months since I started live streaming my remake of AquaStax on livecoding.tv and I thought it would be good to take stock of what I’d achieved so far. The raw metrics are; just under 16 hours of streaming; just over 1000 lines of code; 1700 combined views for 11 streams/videos; […]
As promised, I streamed myself on livecoding.tv, for over an hour. The first time experience was very enlightening, and I learned a lot. Here are some of the things I’ve learned. I also created a list of things that I need to do before each stream, so I can be up and running a little […]
I am going to be streaming the live coding of a remake of my old mobile puzzle game AquaStax, using livecoding.tv as the streaming platform, and Cocos2d-JS as the language and framework.
Almost 2 years exactly since my Ouya post and the company has sold up to Razer. I’m not going to do a retrospective but I would like to make a couple of comments, given my original praise of the microconsole.
I’ll admit it, I’m quite excited about the OUYA. Compared to the AAA cruise liners, piloted by marketing department budgets, give me the speeds boats, yachts, RIBs, kayaks and coracles of the mobile and indie marketplaces any day.